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Count Instructions (Accumulator)
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The resource "Count Instructions (Accumulator)" is included in the Programmable Logic Controllers topic of the EICC Engineering Techology Simulations resource series. This series is segment of a Department of Labor grant awarded to the Eastern Iowa Community Colleges (EICC) of Clinton, Muscatine, and Scott.

Subject:
Engineering
Mechanical engineering
Date Added:
09/30/2015
Counting Calories
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Educational Use
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The students discover the basics of heat transfer in this activity by constructing a constant pressure calorimeter to determine the heat of solution of potassium chloride in water. They first predict the amount of heat consumed by the reaction using analytical techniques. Then they calculate the specific heat of water using tabulated data, and use this information to predict the temperature change. Next, the students will design and build a calorimeter and then determine its specific heat. After determining the predicted heat lost to the device, students will test the heat of solution. The heat given off by the reaction can be calculated from the change in temperature of the water using an equation of heat transfer. They will compare this with the value they predicted with their calculations, and then finish by discussing the error and its sources, and identifying how to improve their design to minimize these errors.

Subject:
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
James Prager
Janet Yowell
Malinda Zarske
Megan Schroeder
Date Added:
09/18/2014
Crash! Bang!
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Educational Use
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Students learn about the physical force of linear momentum movement in a straight line by investigating collisions. They learn an equation that engineers use to describe momentum. Students also investigate the psychological phenomenon of momentum; they see how the "big mo" of the bandwagon effect contributes to the development of fads and manias, and how modern technology and mass media accelerate and intensify the effect.

Subject:
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ben Heavner
Chris Yakacki
Denise Carlson
Malinda Schaefer Zarske
Date Added:
09/18/2014
Create a Cloud-Connected LED Cloud Light Fixture
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Educational Use
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Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.

Subject:
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kent Kurashima
Sarah Al-Mutlaq
Date Added:
05/25/2018
Create and Control a Popsicle Stick Finger Robot
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Educational Use
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Students are introduced to servos and the flex sensor as they create simple, one-jointed, finger robots controlled by Arduino. Servos are motors with feedback and are extensively used in industrial and consumer applications—from large industrial car-manufacturing robots that use servos to hold heavy metal and precisely weld components together, to prosthetic hands that rely on servos to provide fine motor control. Students use Arduino microcontrollers and flex sensors to read finger flexes, which they process to send angle information to the servos. Students create working circuits; use the constrain, map and smoothing commands; learn what is meant by library and abstraction in a coding context; and may even combine team finger designs to create a complete prosthetic hand of bendable fingers.

Subject:
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/20/2017
Create the motor mounts
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CC BY-NC-SA
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The resource "Create the motor mounts" is included in the "Electrical engineering" course from Khan Academy. This resource is one of the sub-topics in the "Home-made robots" topic area.

Subject:
Electrical engineering
Engineering
Material Type:
Lesson
Provider:
Khan Academy
Author:
Khan Academy
Date Added:
09/22/2013
Creating Mini Wastewater Treatment Plants
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Educational Use
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Student teams design and then create small-size models of working filter systems to simulate multi-stage wastewater treatment plants. Drawing from assorted provided materials (gravel, pebbles, sand, activated charcoal, algae, coffee filters, cloth) and staying within a (hypothetical) budget, teams create filter systems within 2-liter plastic bottles to clean the teacher-made simulated wastewater (soap, oil, sand, fertilizer, coffee grounds, beads). They aim to remove the water contaminants while reclaiming the waste material as valuable resources. They design and build the filtering systems, redesigning for improvement, and then measuring and comparing results (across teams): reclaimed quantities, water quality tests, costs, experiences and best practices. They conduct common water quality tests (such as turbidity, pH, etc., as determined by the teacher) to check the water quality before and after treatment.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
David Bennett
Sara Hettenbach
William Welch
Date Added:
06/01/2018
Creating Silver Nanoparticles
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Educational Use
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Students create silver nanoparticles using a chemical process; however, since these particles are not observable to the naked eye, they use empirical evidence and reasoning to discover them. Students first look for evidence of a chemical reaction by mixing various solutions and observing any reactions that may occur. Students discover that copper and tannic acids from tea reduce silver nitrate, which in turn form silver. They complete the reaction, allow the water to evaporate, and observe the silver nanoparticles they created in plastic dishes using a stereo microscope. Students iterate on their initial process and test to see if they can improve the manufacturing process of silver nanoparticles.

Subject:
Chemistry
Engineering
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Richard Daines
Date Added:
02/08/2019
Creative Engineering Design
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Educational Use
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Students are introduced to the world of creative engineering product design. Through six activities, teams work through the steps of the engineering design process (or loop) by completing an actual design challenge presented in six steps. The project challenge is left up to the teacher or class to determine; it might be one decided by the teacher, brainstormed with the class, or the example provided (to design a prosthetic arm that can perform a mechanical function). As students begin by defining the problem, they learn to recognize the need, identify a target population, relate to the project, and identify its requirements and constraints. Then they conduct research, brainstorm alternative solutions, evaluate possible solutions, create and test prototypes, and consider issues for manufacturing. See the Unit Schedule section for a list of example design project topics.

Subject:
Design
Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
See individual activities.
Date Added:
09/18/2014
Creative Problem Solving and Decision making
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CC BY-NC-SA
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Explore complex, multi-actor systems in which one factor influences all other factors. For instance, how innovative energy technologies merge into the existing energy system, or how new transport possibilities impact current processes. Armed with this information, learn to decide whether they should be further developed, consider possible negative results and weigh associated costs.

There are multiple ways to make decisions, but one way proven to be very useful is the analytical approach – a methodology for making the problem explicit and rationalising the different potential solutions. In short: analysis based support of decision making, design and implementation of solutions.

Creative Problem Solving and Decision Making as a course teaches you this method.

Subject:
Engineering
Material Type:
Full Course
Provider:
Delft University of Technology
Provider Set:
Delft University OpenCourseWare
Author:
Dr.ir. C. van Daalen
Prof. A. de Haan
Date Added:
01/12/2021
Creepy Silly Putty
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Educational Use
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Students learn about viscoelastic material behavior, such as strain rate dependence and creep, by using silly putty, an easy-to-make polymer material. They learn how to make silly putty, observe its behavior with different strain rates, and then measure the creep time of different formulations of silly putty. By seeing the viscoelastic behavior of silly putty, students start to gain an understanding of how biological materials function. Students gain experience in data collection, graph interpretation, and comparison of material properties to elucidate material behavior. It is recommended that students perform Part 1of the activity first (making and playing with silly putty), then receive the content and concept information in the associated lesson, and then complete Part 2 of the activity (experimenting and making measurements with silly putty).

Subject:
Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brandi N. Briggs
Denise W. Carlson
Marissa H. Forbes
Date Added:
09/18/2014
Curb the Epidemic!
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Educational Use
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Using a website simulation tool, students build on their understanding of random processes on networks to interact with the graph of a social network of individuals and simulate the spread of a disease. They decide which two individuals on the network are the best to vaccinate in an attempt to minimize the number of people infected and "curb the epidemic." Since the results are random, they run multiple simulations and compute the average number of infected individuals before analyzing the results and assessing the effectiveness of their vaccination strategies.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Debbie Jenkinson
Garrett Jenkinson
John Goutsias
Susan Frennesson
Date Added:
09/18/2014
Curiosity Killed the App
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Educational Use
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Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that engineers must consider and overcome to operate a rover remotely. Students observe a simulation of a robot being controlled remotely. These experiences guide discussion on how the design process is applied in these scenarios. The lesson culminates in a hands-on experience with the design process as students simulate the remote control of a rover. In the associated activity, students gain further experience with the design process by creating an Android application using App Inventor to control one aspect of a remotely controlled vehicle. (Note: The lesson requires a LEGO® MINDSTORMS® Education NXT base set.)

Subject:
Computer Science
Education
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Curiosity, The Stunt Double
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Mars Science Lab mission's Curiosity rover is playing the role of stunt double for NASA astronauts, as it monitors radiation levels on its journey to Mars. Curiosity is equipped with a Radiation Assessment Detector (RAD) which was turned on shortly after launch and is experiencing deep-space radiation storms in the same way that a real astronaut would.

Subject:
Aerospace engineering
Astronomy
Engineering
Physical Science
Date Added:
07/30/2012
Curiosity's 7 Minutes of Terror
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CC BY-NC-SA
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In this video, engineers who designed the entry, descent, and landing system for NASA's Mars rover Curiosity candidly talk about the new landing system, and describe the challenges of Curiosity's final moments before touchdown on Aug. 5, 2012, at 10:31pm PDT. The video, "7 Minutes of Terror Video" included in "Lesson 6 Testing New Worlds Mars Colony" is a part of "Unit 02 Introduction to Science and Engineering Methods" included in Energy & Sustainability ES - Course 1.

Subject:
Agriculture & Natural Science
Engineering
Environmental sciences
Environmental technology
Physical Science
Sustainable agriculture
Material Type:
Lesson
Provider:
NASA Jet Propulsion Laboratory
Date Added:
03/17/2015
Current
Conditional Remix & Share Permitted
CC BY-NC-SA
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The resource "Current" is included in the "Electrical engineering" course from Khan Academy. This resource is one of the sub-topics in the "Introduction to electrical engineering" topic area.

Subject:
Electrical engineering
Engineering
Material Type:
Lesson
Provider:
Khan Academy
Author:
Sal Khan
Date Added:
09/22/2013