All resources in Advertising and Graphic Design Association of NC

HELPING STUDENTS ESTABLISH END GOALS | Tyler Dockery

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We know where our students come from, but where are they going? What are their goals, and how can we help them achieve them? In this workshop, we will discuss discovering these items through dialogue and body language, as well as taking a critical look at our programs. Are we helping students as much as we can? What can we do TODAY to help them achieve their final goals?

Material Type: Teaching/Learning Strategy

Author: Tylyer Dockery

GET STARTED IN UX: A TEACHER'S GUIDE | Hope Carroll

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There is an increased demand for students to have User Experience (UX) skills especially as more companies expand their online capabilities. This presentation will provide an overview of what UX covers and how to get started teaching UX in any class from graphic design to multimedia. Attendees will leave with project examples to integrate into their classrooms.

Material Type: Teaching/Learning Strategy

Author: Hope Carroll

STAYING AFLOAT WITH GRADING | Julie Evans & Jennifer Cobb

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In this workshop, we will share tips and tricks to stay afloat when it comes to grading. From a Google doc with daily notes to program-wide rubrics to video feedback, there are small changes that you can make to help you provide feedback to your students while reclaiming your weekend! Attendees are encouraged to bring their own grading tips and tricks to share with the rest of the group.

Material Type: Teaching/Learning Strategy

Authors: Jenniffer Cobb, Julie Evans

PORTFOLIO IN THE VIRTUAL ENVIRONMENT | Julie Evans

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This session reflects on how Wake Tech has pivoted in response to COVID-19 in regards to their GRD 280 Portfolio Design course. During this workshop, attendees are encouraged to bring student examples from their schools and share their own program’s successes (and challenges) as they’ve adapted their portfolio courses to the virtual environment.

Material Type: Teaching/Learning Strategy

Author: Julie Evans

STUDENT RECRUITMENT | Hope Carroll

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Lost for ideas on how to recruit students to your program, especially in the middle of a pandemic? You have come to the right Zoom room! In this workshop we’ll cover how to market your program using social media, mailers, career fairs (virtual or F2F), how to connect with high schools and community, and much more. Bring your ideas to share with others and definitely bring something to take notes.

Material Type: Teaching/Learning Strategy

Author: Hope Carroll

8-WEEK COURSE SCHEDULING | Jennifer Fisher

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During this presentation, we will discuss the experience from Fayetteville Technical Community College in converting Advertising and Graphic Design courses to an 8-week scheduling format. In this session, we will examine impact on student performance, faculty satisfaction, and ability for students to complete prerequisite courses more quickly.

Material Type: Teaching/Learning Strategy

Author: Jennifer Fisher

STUDENTS DESIGN FOR SMALL BUSINESS CLIENTS | Carla Osborne

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For three years, AGD students have partnered with Small Business Clients from the Entrepreneurship Initiatives programs at Wake Tech. Join Carla Osborne from Wake Tech to hear about how the process has evolved, lessons learned the hard way, and how the process has streamlined from introducing the students to groups to end-of-the-semester presentations.

Material Type: Teaching/Learning Strategy

Author: Carla Osborne

YOUR PLACE IN THE STUDENT PIPELINE | Tyler Dockery

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Similar to looking at your student's end goal, our students need connection with individuals for success, and knowing more about how we fit into their lives can allow us to help them on their way. In this presentation, we'll focus on where our students are coming from and how to help them get started, how to encourage them along the way, and increase your role in that system.

Material Type: Teaching/Learning Strategy

Author: Tyler Dockery

Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud, Revised Edition

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Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332

Material Type: Textbook

Authors: Michael Mandiberg, xtine burrough

GVL - Principles of Digital Design

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The resource "Principles of Digital Design" is a module in the "Digital Design" course. The course is included in the Georgia Virtual Learning resource series available in the open educational resources collection of the NCLOR. This resource is included in the Design discipline with the subject of Media arts.

Material Type: Interactive, Unit of Study

Logo Recognition Game

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This logo recognition game was developed to see how quickly students recognize a logo based on seeing small parts of the logo first. As an engaging game, this might be a great way to kick off a logo project and discuss the importance of simple recognizable icons. You may copy the game file and edit it as you see fit for your classroom!

Material Type: Game, Interactive, Lecture Notes, Lesson

Author: Ryland Perry

Logo Madness Game

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Logo Madness is a graphic design game created with Adobe InDesign. Play individually or as a class, students will debate the best corporate logo based on the principles of an iconic logo as published by David Airey.

Material Type: Activity/Lab, Lesson

Author: Ryland Perry

Type Connection Game

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Type Connection is a game that helps you learn how to pair typefaces. Start by choosing a typeface to pair. Like a conventional dating website, Type Connection presents you with potential “dates” for each main character—without the misleading profile photos and commitment-phobes. The game features well-known, workhorse typefaces and portrays each as a character searching for love. You are the matchmaker. You decide what kind of match to look for by choosing among several strategies for combining typefaces. Along the way, you explore typographic terminology, type history, and more. By playing Type Connection, you deepen your own connection with type.

Material Type: Game, Interactive

Author: Aura Seltzer