The overall purpose of this preparatory course textbook is to help students …
The overall purpose of this preparatory course textbook is to help students familiarize with some terms and some basic concepts they will find later in the Human Anatomy and Physiology I course.
The organization and functioning of the human organism generally is discussed in terms of different levels of increasing complexity, from the smallest building blocks to the entire body. This Anatomy and Physiology preparatory course covers the foundations on the chemical level, and a basic introduction to cellular level, organ level, and organ system levels. There is also an introduction to homeostasis at the beginning.
Python If-else branches, equality and relational operators, and some additional topics: Boolean …
Python If-else branches, equality and relational operators, and some additional topics: Boolean operators and expressions, membership and identity operators.
Prior knowledge of variables, assignments, and expressions is recommended.
For CS0 students. Part of the CUNY CS04All project.
Comments Lecture slides come in three formats and separate files.
In-class work, HW assignment, assessment questions together with all the programs are in the Activities_and_Assignments.rar archive.
The following topics are discussed: Development Environment Basic input and output Variables …
The following topics are discussed:
Development Environment Basic input and output Variables and assignments Python expressions Division and modulo Math module For CS0 students. Part of the CUNY CS04All project.
Comments Lecture slides come in three formats, examples of programs are included in Instructor Materials.rar.
In-class work and assessment questions together with all the programs are in the Activities_and_Assignments.rar archive.
This is a classroom activity report on teaching algorithms as part of …
This is a classroom activity report on teaching algorithms as part of a second course in computer programming. Teaching an algorithm in an introductory level programming class is often a dry task for the instructor and the rewards for the student are abstract. To make the learning of algorithms and software more rewarding, this assignment employs a Rubik’s cube.
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